![]() ![]() It does help if you’re strafing around and a tentacle obelisk appears in your path - not too close so that you’ll get caught in the initial shower of skulls, but the right distance to dodge or kill those skulls and immediately take down the obelisk itself. Perhaps the spawn locations have that much impact. It sort of seems like it might be the same enemies appearing in random locations, but I swear sometimes things seem relatively quiet with less foes. So if you have 90 total gems at the time and use one blast, your gems needed to get to last upgrade is another 140, for a total of 230. ![]() The degree of randomness in the game also makes me curious. Homing shotgun blasts use 10 homing daggers at a time. For me I think that’s draining the excitement a little bit, and the game starts to feel more like a grind than a battle. There really are no moments of respite where you can pause to appreciate the chaos and destruction around you, and the pressure is always on. I find the experience of Devil Daggers a little too fast paced perhaps. enough to earn powerful magical homing daggersFluid movment allows for circle strafing, bunny hopping and dagger jumpsAdvanced movement techniques allow. I don’t think I managed to kill it, but it didn’t seem as dangerous as the swarms of stuff anyway. I reached a new milestone of sorts with the sighting of a big bone snake thing. Devil Daggers doesnt push a lot of polygons. Buy Devil Daggers 9. Third play - 12 minutes (to 37 mins), highscore: 151.5 seconds. Apparently theres a homing shot upgrade as well, but Ive never made it far enough to attain it.
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